The Challenge: Create a New Hub for Fan Competition

To deepen its relationship with fans, Fanatics aimed to expand beyond commerce and betting into free-to-play predictive games. The goal was creating a new “Games” section where users could compete against each other across various sports.

The design brief outlined two primary game types:

Leagues: Building upon an existing capability to create season-long competitions
Pools: Introducing a brand-new format for event-specific predictions

The challenge was translating this high-level business brief into a tangible product concept, defining a user experience that was intuitive, visually compelling, and scalable to accommodate any sport.

This type of product definition sits at the intersection of fan engagement design and sports product UX consulting, where clarity and structure turn broad ideas into usable, scalable systems.

My Role: Product Design Consultant

My role was serving as the initial architect for the user experience. I was tasked with taking business requirements and designing the complete end-to-end conceptual model for the new Fanatics Games platform. My deliverable was a set of high-fidelity mockups intended to serve as a comprehensive visual guide for internal product and engineering teams.

The Solution: A Framework for Scalable Games

My approach was creating a flexible, repeatable UX framework that could be adapted for different sports and sponsors. This ensured a consistent user journey while allowing for unique branding of each event.

The conceptual design covered three core experiences:

1. The ‘Pools’ Concept: A Focus on Simplicity and Speed

For event-based games like The Masters and F1, the proposed flow was designed to be fast and intuitive. The journey was broken down into simple, clear steps:


Discovery: A clean game lobby to browse public pools or create private ones.

Selection: A tier-based system for making picks, allowing for complex predictions without overwhelming the user.

Confirmation & Social Sharing: A clear “Picks are in!” screen that seamlessly transitioned to inviting friends, encouraging viral growth.

Key Decision: Why Tier-Based Selection Over a Single Form


I could have designed one long form where users make all their predictions at once. Instead, I broke the selection process into distinct tiers (e.g., “Pick your Top 5 finishers,” then “Pick your winner”).

This decision was based on a core UX principle: chunking. Breaking complex tasks into smaller, discrete steps reduces cognitive load and increases completion rates. It also creates natural moments of micro-accomplishment, making the entire flow feel more rewarding and less overwhelming.

Four-screen mobile UI showing the F1 Pools feature with pool selection, driver predictions, confirmed picks, and sportsbook betting integration for immersive fan participation, designed by SGX Studio.

2. The ‘Leagues’ Concept: A Hub for Season-Long Engagement

For leagues, the design focused on community and long-term tracking. The UI concept provided a central hub for users to:

Join Public and Private Leagues

View Standings: A clean, easy-to-read leaderboard to track progress over time

Integrate Sponsorship: A design that elegantly incorporated partner branding without disrupting the user experience

Four-screen mobile UI showing private and public leagues, player standings, promotional contests, and sponsored leagues for fan engagement and brand collaboration, designed by SGX Studio.

3. Social Competition as a Core Feature

A key part of the concept was a simple, integrated flow for creating private pools and leagues, complete with an easy-to-use invite system, making it simple for users to bring their friends onto the platform.

Four-screen mobile UI showing invite flow, pool creation, league joining, and shareable SMS invite for fan competitions and community-based engagement, designed by SGX Studio.

The Impact: A Clear Vision to Accelerate Development

My final deliverable was a comprehensive conceptual design package. These mockups and user flows provided the Fanatics product and engineering teams with a clear, validated vision for the entire Games platform. This framework: 



Proposed a Scalable System: The reusable UX patterns demonstrated how new games could be created for any sport with minimal design overhead.


Visualized the End-to-End User Flow: The concepts covered every screen, from discovery and onboarding to gameplay and social sharing, answering key questions before development began.


Provided a Foundation for Execution: The detailed mockups served as a powerful guide and starting point for the internal team’s final design and development sprints, de-risking the project and accelerating the path to launch for this major new platform feature.

Professional note: This case study showcases the conceptual design work and strategic thinking delivered for this project. The final, in-production designs were executed by the client’s internal team.

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